The International Symposium on Electronic Art

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Deadline:

Deadline: 24 August

The International Symposium on Electronic Art (ISEA) is a prominent event that brings together scholars, artists, and scientists from around the world to explore the intersection of art, science, and technology. The symposium was first held in 1988 and has since become one of the most significant forums for exchanging ideas and presenting cutting-edge work in electronic art and related fields. What makes ISEA unique is how the symposium combines an academic conference with a creative program of exhibitions, performances, and workshops – bringing together artists, academics, theorists and creative technologists to share their research along with their latest prototypes, technological developments and creative works.

ISEA is a nomadic event held in a different location every year. Recently ISEA has been held in South Korea in 2019, Montreal in 2020, Barcelona in 2022 and Paris 2023. The symposium was last held in Australia in Sydney in 2013.

In 2024 the 29th Symposium will be held in Meanjin, on the lands of the Turrbal and Jagera peoples, the First Nations custodians of the lands and waters of Brisbane, the capital of Queensland, Australia. ISEA2024 will provide a platform for individuals and organisations from around the world to engage in a conversation about the relationships between art, science and technology and diverse cultural approaches to knowing, sharing, and understanding our place and time within a rapidly changing world.

We invite artists to submit their work in response to the symposium’s theme, Everywhen. We seek submissions featuring electronic new media and emerging art forms, such as interactive works, installations, online works, video, audio, performances, and screenings.

While we encourage submissions that relate to the symposium theme, exploring conceptions of place, time and story. We also welcome artworks relevant to the broader scope of ISEA. We particularly encourage submissions from First Nations artists and emerging artists at the start of their careers.

Creative works could involve, but are not limited by the following forms:

  • Real-time interactive systems
  • Data sonification and eco-acoustics
  • Live coding as a performance practice
  • Projection mapping and screen media
  • Emerging modalities of theatrical and performative aesthetics
  • Creative Robotics
  • Expanded animation, live drawing and performative markings
  • VR/AR/XR and other modes of immersive environments
  • Expanded photography, scanning techniques and other post-camera methodologies
  • Scenography recombinant with technology
  • Human-centred design
  • Bots and other artistic algorithms
  • Performative architecture, parametric and sculptural design

Creative work will be presented at one of the symposium venues.